CLASSIC FALLOUT

How and Why To Play Today!

Fallout is one of the all time great game series, up there with Legend of Zelda, Elder Scrolls, Final Fantasy, and Half-Life. With the TV show, the remake, and the promise of Fallout 5 sometime after the next decade, lots of people are discussing or getting into the Fallout universe for the first time.

Most people would assume that they should probably start at the beginning and most people are right, but it would seem like a lot of modern players bounce off of the classic games and never get much further than just past the vault door, this was me for a long time. But recently I got into the classic games after many failed attempts and I want to share how I did it so other folks can decide for themselves the answers to the old grognard arguments of yore regarding the fallout series.

Quality of Life Modding

First off Fallout 1 is lacking in a lot of quality of life features that are present in Fallout 2. So if you are going to get into Fallout Classic as a Sky-baby then I recommend you do yourself every favor by getting BOTH games and then applying the "Fallout Et Tu" patch.

Why do this? Fallout one NPCs have a chance to stand behind you in a doorway or tight space permanently trapping you there. Fallout 2 allows you to "push" NPCs and followers even during combat.

Fallout 1 party members do not level up and don't visually change their armor, but this patch / mod fixes that.

Fallout 1 has two character models; Man and Woman. Fallout Et Tu has Dude-man, Girl-Woman, Bald Dude, Long Hair Dude, Black Dude, and Punk Girl.

To install Fallout Et Tu you can download directly from the projects git here but with a little HTML magic by clicking here. (Note, I did not make Fallout Et Tu all credit to the team behind it please checkout their GitHub!)

You should then extract the files into your fallout 2 master folder, which should be installed in your Games folder and not program files. This will let you play the Fallout 2 Restoration Project and it's respective mods like additional talking heads and Talking Heads That Actually talk which I am playing which and I recommend if you have a hard time reading too much text. Sadly nothing like these mods exists for the first game but it is much smaller and more compact.

You then have to run the UNDAT application and select the MASTER file from your fallout 1 folder and extract it into your fallout 2in1 folder (This is a lot of cutscenes, music, dialogue and more.)

Fallout Et Tu adds cut content and a MOTORCYCLE!!! Most of it is optional or needs to be enabled. Make sure you do this BEFORE you start your game. You do this by going into your "Fallout 2>Fallout1in2>mods" folder and removing brackets from the mods_order text file for the mods you want to enable and adding brackets to the ones you want to disable.

As an example my mod_order.txt looks like this...

fo1_base
fo1_interface
Anim_ImprovedSMutantDeath
fo1_maps_mountains
InterfaceUpscaled
fo1_barter_formula
;fo1_lang_german
;fo1_lang_french
;fo1_robodog
ShowLootWeight
fo1_alternative_forcefields
fo1_new_premades
fo1_v15_rework
fo1_footprints
;fo1_alternative_Junktown_Endings

I did this because Robodog in Fallout 1 does not make sense to me at all and I hate the alternative Junktown endings.

Next up it's a good idea to install Reshade which you can actually do thanks to Et Tu. Do not use a moving filter on this game as the talking heads seem to break it, a minor amount of horizontal blur, a vignette, and some chromatic aberration will do wonders towards making the game look smoother and less grainy but also emulate a bit of that Retro aesthetic that the series is known for today. Some people online say that old Computer Monitors have zero blur to them but this is not the case the games were designed to be viewed with the limitations of a CRT monitor.

Finally, the soundtrack for Fallout 1 is fire as hell, 16 ambient tracks for locations spanning the games map. It's NOT something I recommend turning off. That being said Fallout 2 ends up reusing a lot of the ambient tracks from the 1st game in a way that feels lame if you are playing them back to back. Your pip-boy does not have a radio, but you should consider putting together some of your favorite tracks or tracks you always wish they would add to Fallout maybe a few fan-made ads for in-universe items. Don't use a pre-made station from one of the games this will just encourage you to bounce off the game for one of the newer ones.

PRO GAMER STRATS

When the times get tough, and they will, keep going. I was continuously having to reload, or outright restart the game in order to get to where I wanted / needed to be. (This was in large part due to not understanding that I had hundreds of save slots to work with) Don't let mistake stop you from experimenting a bit. Take your time, talk to folks, try to get a feel for things before you outright give up on this classic game.

I've got a few tips for beginners and stuff I wish I had known starting out.

1. Create your own character, you will be more attached to that character, and hopefully, understand how they are supposed to be played.

2. Figure out a character concept and stick with it, are you a martial arts ninja, a fast talking gun-nut, a dumb brute, or a weak sneak thief?

3. Tag a COMBAT skill; Small Guns, Big Guns, Energy Weapons, Unarmed, Melee, or Throwing. Your mileage may very, early game has a lot of Small guns, late game has a lot of Big Guns and Energy Weapons, throwing applies to spears and grenades, and unarmed/melee build is totally viable although I have not tested it. Don't feel like you are locked out of Big Guns or Energy Weapons in the late game either, you can take the "Tag" perk in the late game and double all previously allocated points plus and extra 20. So you can allocate points to a late-game combat skill.

4. Tag an ACTIVE skill, these have to be activated; Doctor, First Aid, Lockpick, Repair, Science, Sneak, Steal, Traps. Some of these are more useful than others, being a healer pacificist who just helps out other groups in battles is possible in ET TU now that your followers Level Up, but you will want to get into some combat to level up yourself as the later parts of the game involve you being attacked by a LOT of one hit kill baddies if you aren't armed to the teeth. You could probably endure the entire game without killing any humans but it would be tough without grinding rats and death claws for a while.

5. Tag a PASSIVE skill; Barter, Gambling, Outdoorsman, or Speech. Think about your build if you want to select Outdoorsman as this will reduce your amount of negative random encounters, meaning you will spend a longer amount of in-game time grinding if you are relying on that to gain exp. You could soft lock yourself if you plan on relying on this method of grinding if you are not careful There is a time limit after all. Barter / Gambling is good if you want a lot of money, but Speech is really useful if you want to make a smarty-pants know-it-all character and you KNOW you want to do that, Vaulty!

6. If you are having a hard time with your SPECIAL statistics look at what the base statistics are for your tagged skills each skill has an associated SPECIAL stat.

7. Don't use a guide unless you are REALLY stuck. You aren't REALLY stuck unless you have to reload a couple times.

8. There is NO autosave. Save each time you enter / leave a settlement or area. Save before combat. Save after combat, if you are really feeling scummy you can save during combat as well. Use all 900 save slots incase you need to go back a few saves. Save before you travel. Save while you are traveling. Seriously there are enough slots for your entire game. This would have saved me so much pain.

9. Roleplay a bit, stand in-front of people you want to trade with, shout from a distance at people you want to shout at from a distance. This DOES matter. Having your weapons drawn while you talk to people also matters in some cases.

10. The game keeps a LOT secret from you, maybe too much, try to use common sense even in combat, if you use a automatic weapon on a target standing near an ally you will likely also hit your ally.

11. The game is split into 3 acts. Act 1: The Tutorial Towns (First two major settlements) Act 2: The Open World (The other major settlements and finding the water chip) Act 3: The End Game (Discovering the location of the Final Boss and finishing them off.) There is a time limit. It's not super strict, but if you dilly dally too long or assume the only timer in the game is the one it shows you, then you might have a bad time, remember to use common sense.

12. Read the manual. Lot's of good tips in there without getting any spoilers, a walkthrough of the first game area, descriptions of all the game systems and mechanics, even some lore and snack recipes from the creators of the game.

13. This is a big one. I was WRONG about how many slots there are. Use the arrow buttons on the save screen there are more than enough to have a unique slot for each and every save. Give each slot a custom name and that will help you loads with backtracking saves if you really goof to help with not having to fully restart if you mess something up.

14. While you are in Shady Sands you need to search all the bookshelves in town until you find a rope. You won't be able to explore vault 15 without it.

My Character Sheet

Below is my character sheet from the first game as I reached the end of the campaign. I plan on playing again in the near future maybe I will play on stream on some platform and you can watch me play. Please note; I did not make my character with no perception score, my eyes simply exploded. Be sure to guard against that happening if you play.

                                  FALLOUT
                         VAULT-13 PERSONNEL RECORD
                       01 September 2162  2317 hours

  Name: Amberlynn          Age: 27               Gender: Female
 Level: 16                 Exp: 129,712      Next Level: 136,000

 ::: Statistics :::
       Strength: 09         Hit Points: 072/091         Sequence: 02
     Perception: 01        Armor Class: 040         Healing Rate: 01
      Endurance: 05      Action Points: 10       Critical Chance: 005%
       Charisma: 07       Melee Damage: 04          Carry Weight: 250 lbs.
   Intelligence: 08        Damage Res.: 040%
        Agility: 10     Radiation Res.: 040%
           Luck: 05        Poison Res.: 025%


 ::: Traits :::
  Gifted
  Fast Shot
 ::: Perks :::
  Awareness
  Bonus Rate of Fire
  Dodger
  Swift Learner
  Tag!

 ::: Karma :::
  Reputation (General): 221 (Wanderer)
  Champion

 ::: Reputation :::
  Vault 13: Neutral
  Shady Sands: Neutral
  Vault 15: Neutral
  Raiders: Neutral
  Necropolis: Neutral
  Junktown: Neutral
  Military Base: Neutral
  Hub: Neutral
  Brotherhood: Neutral
  Boneyard: Neutral
  Cathedral: Neutral
  Glow: Neutral

 ::: Skills :::                ::: Kills :::
  Small Guns ..... 105% X TAG  Men ............ 093
  Big Guns ....... 010%        Women .......... 024
  Energy Weapons . 200% X TAG  Super Mutants .. 083
  Unarmed ........ 064%        Ghouls ......... 007
  Melee Weapons .. 054%        Radscorpions ... 073
  Throwing ....... 040%        Rats ........... 100
  First Aid ...... 037%        Floaters ....... 017
  Doctor ......... 009%        Centaurs ....... 006
  Sneak .......... 025%        Robots ......... 006
  Lockpick ....... 077% X TAG  Dogs ........... 001
  Steal .......... 020%        Manti .......... 014
  Traps .......... 016%        DeathClaws ..... 011
  Science ........ 075%        Geckos ......... 026
  Repair ......... 066%
  Speech ......... 105% X TAG
  Barter ......... 060%
  Gambling ....... 025%
  Outdoorsman .... 053%


 ::: Inventory :::
  1x Lockpicks             8x Micro Fusion Cell     10x Small Energy Cell  
  21x Stimpak              6,300x Bottle Caps       1x Electronic Lockpick 
  1x Robes                 1x COC Badge             1x COC Badge           
  1x Alien Blaster         1x Stimpak               1x Powered Armor       

                                     Total Weight: 175 lbs.